﻿package game.objects {
	
	public class ServerObject {
		
		
		public var arrayExp:Object = {
			0: 1000
		};
		public var arrayDonat:Vector.<DonatObject> = new <DonatObject>[
			new DonatObject(1,		20,		0),
			new DonatObject(5,		100,	0),
			new DonatObject(25,		250, 	20),
			new DonatObject(50,		500,	80),
			new DonatObject(100,	2000,	240),
			new DonatObject(250,	5000,	800),
			new DonatObject(500,	10000,	2000),
			new DonatObject(1000,	20000,	4800)
		]
		
		
	}
}